From the Golden Age comes this game of fledgling superheroes. The setting and style has more relation to The Shadow, Doc Savage and the Watchmen, than to Marvel or DC.
It is 1933. Prohibition is in full swing & Carbon City is slowly collapsing under the weight of corruption & a massive crime wave.
From this pressure cooker comes a band of costumed heroes to save the good people of the city from a fate worse than death.
To a Superhero their Fame or Notoriety can be a major factor in their success and how they will be remembered.
For example, Captain Courageous is still considered to have been a real Hero, despite his well-known connections to the Mob.
To most though The Sparrow was a villainous cur who betrayed Captain Courageous in his time of need. In fact she stopped the Captain supplying the Mob with a consignment of armour piercing SMG rounds, at the cost of her own life.
How people see the heroes may determine both their success and their longevity. If they always act in the public interest, and market their successes well, they may receive many benefits from a grateful public.
These can include places to hide and rest, informants, political influence, special equipment or even direct intervention in their defence when they need it.
Below are some of the areas of Carbon City life that they will have to manage if they are to become true heroes.
This is a collection of ready to use ‘ordinary’ villains that the games master may like to use against his heroes.
Although ‘ordinary’ they should not be underestimated. The Heroes are 1930’s supermen, not the invulnerable ones you get in today’s films, Fire enough bullets at them and they will eventually fall.
And some not so ordinary villains to throw against your caped crusaders:
Keep your eyes on the skies! The first Carbon City adventure shall soon grace these pages…