Out of the Dungeon!!

So what is it like to actually be the monsters in the dungeon? To be free to raid and loot those weakly humans without let or hindrance?

russ nicholson - monsters

Art by Russ Nicholson

In this supplement to the Dead Simple Fantasy RPG rules the players play monsters that were sent out of the dungeon to recce the human town, but when they returned the Dungeon had been trashed by ‘heroic’ adventurers and all their former masters were dead.

This is now a golden opportunity for them to create a new underground empire. All they have to do is subdue the survivors and keep those pesky adventurers at bay…

Supplement 10 Out of the Dungeon


About Craig

For those who need to know these things: - I'll never see 50 again. - I'm tall enough to see well in crowds and fat enough to leave a wake. - I'm well married to a woman with twice my smarts, three delightful and challenging children (er-hem), and one cat overlord. - I am Welsh. - I have to work for a living, but do nothing that makes me perspire.
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5 Responses to Out of the Dungeon!!

  1. Simon. says:

    Hi! Great system, but what happened to supplements 8&9? Desperate to read them…!
    Cheers, Si.

    • Craig says:

      Hi Simon,
      When I first decided to expand upon Dead Simple I wrote a list of a dozen possible supplements and have been writing them as the inspiration met the time met the inclination. Thus those two – 8. The Wilderlands and 9. A Sailor’s Life For Me, are not finished yet.
      Now you have asked so politely I shall endeavour to get them done over the next week or two 🙂

      • Simon. says:

        Cool, but please, theres no rush! I was just interested in them for completions sake! Been using Dead Simple, albeit modified slightly, and have been working on a GM-less mod for it. You’ve written a cracking game, and as someone who loves Warhemmer Quest, it scratches the itch. Thanks for doing it.
        Oh! Just one question, can you explain what the Shrive spell is?
        Thanks again,

  2. Simon. says:

    Make that WarhAmmer Quest…!

  3. Craig says:

    Shrive eh? Are you still playing 2nd Edition, because this spell disappears in 3rd.
    Here are the stat’s:
    Shrive: If Wizard can see victim this automatically causes 3 damage (i.e. no armour can stop it). Victim still gets a Toughness check. Range 30’.

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