Ok, good people we have an opportunity to change a core part of the Dead Simple series. How to improve an adventurer.
In Dead Simple RPG 4th Edition, we currently do it this way:
After an adventure, the Adventurers divide the loot between them equally. They can then spend some of this on training to improve themselves.
500 Improve Attribute by +1
100 Improve a Skill’s training level by +1
200 A Wizard can choose a new spell to add to his spellbook.
Costs are in Silver Ducats.
In Tales of Prax RPG, we are going to do it this way:
After an adventure the Heroes are often given Destiny points by the GM. They begin with three points each.
These can be spent to gain a re-roll of a die, or saved up and used to improve skills and attributes.
20 Improve an Attribute by +1
10 Improve a Skill by one level
10 Learn a new Battle Magic Spell
Training takes one day per five destiny points spent.
Which way do you like it? Cash or Destiny?