Ladies and gentlemen,
After a number of suggestions by some of your comrades in arms, and revisiting the classic D&D tropes I have made a number of significant changes to Dead Simple. Enough to make it the 5th Edition.
The first is to move to a two-column, two-page format. This allows for larger, more legible text and gave me room to add a few things. If you double-side it though you shall still get it on a single piece of paper though.
We have two new races, the crafty gnome and deadly half-orc. These round out the classic fantasy roleplaying races.
Improving adventurers has moved from a cash-based system to one where the GM awards successful parties with Destiny Points. These can be used to pay for die rerolls, or saved up to buy improvements as before. I like the the ability to pay for rerolls as it sets the adventurers apart from the common man or woman. They are heroes in whom the gods have an interest.
There are now thirty-two Wizard spells, a dozen more than before giving the humble spell slinger a more interesting role in the party.
I hope that you agree that all of these changes and additions adds nothing to the complexity of play but does give players a little more variety.
If I were to add a few more professions. such as rangers and monks, and their unique professional abilities, this would take us into a third page and I’m not sure it would add much to the playing of the game.
You can find a copy of the draft 5th Edition in the Rules Downloads page.
So what do you all think?