Dead Simple 5th Edition – updated draft

Following some excellent feedback from community members Sean & Josh I have updated the 5th Edition draft.

The new draft, called ‘draft 3’ is on the Rules Downloads page right now. You can see the amendments in red.

Please let me know what you think.

Advertisements

About Craig

For those who need to know these things: - I'll never see 50 again. - I'm tall enough to see well in crowds and fat enough to leave a wake. - I'm well married to a woman with twice my smarts, three delightful and challenging children (er-hem), and one cat overlord. - I am Welsh. - I have to work for a living, but do nothing that makes me perspire.
This entry was posted in Uncategorized. Bookmark the permalink.

14 Responses to Dead Simple 5th Edition – updated draft

  1. Sean Jensen says:

    Craig,

    Thanks for clarifying the combat; makes it, well, …”dead simple.” I like the mobility bonus for the ranger, too. Best system for us old guys who have 350 books from 15 different iterations of various games, and decide they just want to play. Thanks again for your work, and I am looking forward to the Carbon City update; my kids’ favorite genre.

    Sean

  2. Snorb says:

    I’m looking forward to the Busiris update! =D

  3. Jon says:

    A question – is there a limit to how high Attributes can get to for player characters? If so, does the racial bonus increase this limit? If there’s no limit, isn’t the racial bonus irrelevant as players could just spend the same number of points to achieve identical characters? E.g. an Elf spends 1 point on INT and 2 points on STR and gets INT 3 STR 3, a Dwarf spends 2 points on INT and 1 on STR and gets INT 3 STR 3 also – the racial identity bonus is lost.
    If there is an Attribute limit (say 5), then Hobbits would uniquely have a limit of 6 to AGI.
    I’d prefer to give racial bonuses to Skills rather than Attributes (otherwise why would a Wizard choose to be any other race than Elf, with its automatic bonus to Knowledge skill checks). These are in addition to training bonuses. For instance, Dwarves get +1 Toughness and Manhandle (dwarfhandle?), Elves get +1 Speed and Perception, Hobbits get +1 Mobility, Defence and Shooting with a sling. Thus only a Dwarf could get his Toughness to +5 for training AND a further +1 racial bonus. I’d give Humans a bonus of +1 DP for every 10 DPs earned – they don’t get a racial superiority in any skill, but learn quicker.
    Thoughts?

  4. Jon says:

    A few more ideas. I think it’s more logical to add armour to the Toughness check once hit, rather than Defence. Also, perhaps weapon heaviness should subtract from the Toughness check, so light armour hit by a sword would cancel out (+1/-1).
    Make missile ranges (except crossbows) dependent on STR, so longbow range would be 6xSTR squares, thrown daggers 1xSTR squares for instance.
    A simple Spell point system (initial SPs = STR+SPT+INT). SPs can go negative (fatigue), but this is subtracted from Knowledge checks when casting further spells, so it becomes progressively harder (but not impossible) to continue using spells. Destiny Points (and/or cash) could be spent to increase the maximum number of Spell points.

    • Craig says:

      Hi Jonathon,

      “A few more ideas. ”
      Ideas are always welcome here!

      “I think it’s more logical to add armour to the Toughness check once hit, rather than Defence. Also, perhaps weapon heaviness should subtract from the Toughness check, so light armour hit by a sword would cancel out (+1/-1).”
      Hmm… I’m trying this out to see how it feels.

      “Make missile ranges (except crossbows) dependent on STR, so longbow range would be 6xSTR squares, thrown daggers 1xSTR squares for instance.”
      Now this is a good idea, as long as there was a minimum range. I shall look how STR can be factored in.

      “A simple Spell point system (initial SPs = STR+SPT+INT). SPs can go negative (fatigue), but this is subtracted from Knowledge checks when casting further spells, so it becomes progressively harder (but not impossible) to continue using spells. ”
      Really not sure about this, after all what use is a mage once their points run out? It’s like D&D all over again. It is also something you need to keep track of.
      The skill system itself will ensure that a mage shall not successfully cast a spell every single turn.
      I’m alsoleaning more towards a system by which if you roll a one that spell cannot be used again until the mage has had eight hours rest and time to meditate.

      Cheers,
      Craig

      • Jon says:

        Wizards would never be quite out of it, as they could still attempt spells if out of SPs, but going negative (as fatigue) would subtract from the Knowledge check making it increasingly harder the more fatigued they get, until only a natural 20 would do.
        As an aside, did you consider giving the Wizard and Priest professions gender-neutral names (the D&D route I guess) e.g. Magicians and Clerics? Or would female characters be simply Witches and Priestesses?

      • Craig says:

        I still think that Spell Points are not KISS 🙂
        As for gender-neutral, fie I say! I’m happy with the old school styling of the current professions. I see no reason why a female character could not be a wizard or priest.

  5. Jon says:

    And… (note: I call the Persuasion skill Willpower)
    Extra abilities that become available when two or more skills reach Master level. Each “Master skill” is a combination of 2 other “maxed” skills, and can be learned (with DPs/Ducats). Some examples are:
    Double shot (Shooting & Speed): Get 2nd attack with bow (not crossbow), sling or thrown weapons if Adventurer didn’t move this turn, or do a Double shot on the previous turn.
    Delay activation (Knowledge & Willpower): Delay activation of any Spells cast on anyone for up to 5 minutes; multiple spells can be activated in a single Spell phase instead of casting. Thus any short duration defensive spells (for example) can be cast beforehand and become active immediately when needed.
    Improvise (Craft & Mobility): Ability to create simple traps on doors/locks etc., or make ad hoc tools, or devices from bits and bobs (a la MacGyver).
    Mighty blow (Fighting & Manhandle): Defender doesn’t get a Defence check when attacker rolls a 20 in melee.
    Detect lie (Perception & Willpower): Once per conversation make a Perception check (- other’s INT) to tell whether one particular statement is a lie.

    • Craig says:

      This is a damned good idea – abilities that have certain prerequisites, thus guiding characters to certain classic builds.
      I think we shall need an Advanced Characters Dead Simple supplement.

      • Jon says:

        I have a list of 18 Master skills, each requiring a unique combination of 2 Mastered skills, with each of the 12 skills featuring in 3 Mastered skills; I can let you have them if you are interested. More could be devised I guess (e.g. Shooting+Craft: ability to create Trick arrows). Also, did you consider a separate Throwing ([DEX+STR]/2) skill instead of having it as part of Shooting?

      • Craig says:

        Please feel free to send them to me at craigcartmell@yahoo.com. If I use them or any other of your ideas you shall be credited in the rules.

        I think that having a separate throwing skill begins to stretch KISS a bit.

  6. Jon says:

    One further point, to even out the spread of attributes across the skills, and to remove duplication of two of the pairs of attributes, how about having Shooting derived from just DEX (instead of sharing [DEX+INT]/2 with Craft), and Mobility derived from [DEX+AGI]/2 (instead of sharing [STR+AGI]/2 with Speed)?
    As an aside, do you think a Priest’s Holy Light would work against demons too?

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s