I am currently running a campaign using my new DS game – IHMN Adventures.
This is based in the In Her Majesty’s Name universe my friend Charles and I created for our skirmish games. The advantage of doing this is that most of the background, and quite a few of the NPCs are already described in detail.
The crew includes two RPG Grognards, one with some experience and two complete novices. I am pleased to say that the two novices picked up the rules very quickly and were pretty much familiar with them by the end of the first session.
The set-up is that they are people with extraordinary skills and abilities who have been recruited into the Department for Extraordinary Exigencies. This is led by Mycroft Holmes and includes some members of the League of Extraordinary Gentlemen as senior members with whom the player characters will occasionally interact.
The year is 1895 and the Ripper appears to be stalking Whitechapel, and causing widespread consternation amongst the lower classes and various immigrant communities.
The team, as their first mission together, are being sent to assist Chief Inspector Rush of F Division (and yes I am ripping off the BBC’s Ripper Street).
The first session consisted of them examining the bodies in F Divisions Ice Cellar, roaming Whitechapel questioning witnesses and friends of the victims, getting in touch with the criminal underworld and discovering there have been more murders than the Police are aware of.
Creating a list of the missing body parts from each victim, they are beginning to come to the conclusion that someone is constructing a new body. For what purpose they are unsure.
They are also beginning to suspect that two, well-dressed and swarthy men – one with a magnificent mustache – have something to do with this.
No combat or tactical situations in the first game, and the rules are standing up very well to investigation work. Plenty for each character to do.
The next session shall be in a fortnight and I shall report back here on the shenanigans that result as I begin to increase the pace and danger levels for the team.